Oh Thank God! FINALLY! Someone understands the true genius behind the Legend of Zelda video games! They see that these stories are meant to be more than just plots. They are meant to be portrayed through live acting. Deepening story lines. Fake British accents. Cheesy virtual effects and fat asians as Gorons? Wait... you lost me.
Joel Musch's The Hero of Time is about as accurate to the video game Ocarina of Time as Michaelangelo's Sistine Chapel is to the video game Ocarina of Time.
But let's not get too hasty...
As per usual, let's go over some things that were done pretty well:
- Stayed true to the main story. Sure it skipped some minor and major details, but I mean hey, it's really hard to CGI some special affects for a light arrow when you've wasted all your budget on a 5 minute fight scene with a CGI fire dragon. Clearly, the more pertinent executive decision stuck.
- ... Yeah I'm all out of things I liked. When it comes right down to it, this was an independent movie done without the staggering budget of a Hollywood Production and that in itself is admirable. But in all honesty, not an excuse for some of the film's weaker sides. I myself believe the hardest part to bear was the acting. There was some sort of quasi British accent flowing through the characters and the fight scenes were clearly choreographed.
The movie did show a clear ability to wow from time to time as some of the stabbing and fighting proved itself worthy of a movie. But the fake killing that surrounded it wasn't enough to hold that suspension of reality long enough to entrap you within the movies depth.
I could go on and on about the things in this movie that I didn't like (Ocarina was used once. Tri-Force marks looked like Sharpie Marker. Ridiculously obvious green screens. Link actually speaks. A lot.) but I won't do that. I'll just leave you with that simple conclusion that tells you all you need to know:
This movie felt like a fanboy's attempt at an independant movie.